1. R/C Air Combat
1.1 About R/C Air Combat
The game R/C Air Combat is designed to recreate
the air wars of WW II in a historical perspective, in a enjoyable, safe, scale
competition that will be interesting for spectators and challenging for the
contestants.
1.2 General rules
All FAI
regulations covering the R/C-flier, his plane and equipment, shall apply to
this event, except as noted herein. The contestant is solely responsible for
airworthiness of A/C used in contest. The arranging group and the main judge,
are responsible of frequency control during the event.
1.3 Safety
Safety
matters have always highest priority. Any conduct by a contestant deemed by the
main judge or contest arranging group to be hazardous will be cause for
immediate disqualification of the contestant from the event.
Any contestant that is not known to the arranging group, might be ordered to
make a test flight, to prove that he is capable of flying a 1/12 scale warbird.
2. Contest site
2.1 Figure

2.2 Flight area
The flight
area is always in front of the safety line. The safety line is parallel to the
pilots line, situated 5m in front of the pilots line. During all day of the
contest, all A/C must fly in front of the safety line (as soon as the safety
line is drawn up). Note that safety line penalties are given all day, if A/C
crosses the safety line (including test-flights before, in-between and after
fights). Any model that ends up in front of the landing zone may not be fetched
during the fight, or while other models are airborne.
2.3 Start pits and readiness area
The start pits are placed with three meters
in-between. The readiness area is
placed behind a line approximately 10 meters behind the start pits. At
readiness, pilots and helpers must be behind this line.
2.4 Audience
The
audience should be kept at a safe distance (at least 60m) behind the safety
line, or be protected by protective devices, such as nets, etc. The area protected by safety nets is defined as
an area starting from the point where the net ends, and to a distance equal to
the net height. This means that for a 3m vertical net, the safe area is
measured from behind the net and 3 meters back. In addition, the first meter
behind the net should be considered as unsafe. All other areas within 60 meters
from the safety line should be fenced off, for people not wearing hard-hats.
2.5 First Aid
On the contest site, a spot should be marked up
as the first aid spot. At this spot, basic first aid equipment should be
available for instant use, in case of an accident.
3 Equipment
3.1 The model
The model
must be a scale or semi scale A/C of a warbird built between 1935 and 1945. The
original A/C engine must have a take off power of at least 500hp. The scale is
1:12 and the wing span and fuselage length may not deviate more than +/-5% from
scale. All other measures may not deviate more than 2cm from scale. The fuselage length is measured in-between
the leading edge and the rear edge of the fuselage, or the backside of the
propeller(s), if any. The wing thickness must be 10% or more, measured at the
thickest point of the chord. No protruding devices may exist on the front
leading edge of the wing, stabilizer and fin. The A/C must look similar to the
original A/C, including painting and decorations. The competitor should bring a
published 3-plane view of the original A/C-type, in at least 1:72 scale, to the
competition to show that his A/C is accurate according to measures. The contestant does not have to be the
builder of the model.
3.2 Engine
Mufflers
made by other manufacturers may be used. Extension parts may be used to get the
muffler outside of the fuselage. The contestant must be able to shut-off the
engine in the air, whatever the attitude of the A/C. Engines that are used in
ducted-fans, may use tuned-pipes, others may not.
3.3 Engine size
If the
original A/C had a span of at least 12 meters and the model has a span of at
least 1 meter, the model may use a .21 2- stroke engine or a .21-.26 4-stroke
engine. If the original A/C had a span of at least 12 meters with a wing area
of at least 25 m², and the model has a span of at least 1 meter, the model
may also use a .25 2-stroke engine. Other models may use a.15 engine. They may
use a .21 - .26 4-stroke engine as well.
Multi-engined A/C may use .15 engines, and the model must have the same number
of engines as the original A/C.
Single engined ducted fan models may use a .25 engine.
Electrical engines may be used without limitations, but in accordance to 3.4.
3.4 Engine performance and propeller
The
following table applies for maximum engine performance and propeller used. The maximum propeller to be
used is found by adding the propeller diameter and pitch (inches).
Engine size RPM max Sum of Prop. max (inches)
- .15 17.000 12
- .21 16.000 14
- .25 16.000 14
- electro 16.000 13
-.26 4-stroke 13.000 15
Revolution measurement is executed in certain cases, based on the main judges
and/or organizers decision. Revolution measurement, if any, has to take place
before the heat during readiness.
The RPM is measured at full throttle, and with the needle setting used in
contest. The measuring party should have full access to both the engine/model
and the controlling transmitter. It is the contestant’s responsibility to
ensure that the engine is within the limits using the RPM meter(s) used by the
arranging group. Only propellers that are commercially available in the country
the contest is held may be used. As commercially available means the propeller
can be bought in normal hobby-shops.
3.5 Model weight
The
following table applies on model weights:
Engine (min.) Model
weight
.10 500g
.15 700g
.21 1000g
.25 1000g
-.26 4-stroke 1000g
Electrical engine 700g
Single ducted fan 700g
Multi-engined 1200g
Max. weight for any model is 1700g.
3.6 Streamer
The
streamer is 12 +/- 0,5 meters long one piece. It shall be 10-15mm wide.
Material shall be suitable for proper indication of cuts, e.g. withstand
moisture.
The streamer is marked on both ends for about 0,5 meters respectively.
3.7 Helmet
A helmet must be used by any person that
is in front of the
audience line. The helmet should cover the upper part of the head and put up
with a direct hit of an A/C.
3.8 Radio equipment
Every
contestants radio equipment should be range checked before the contest. The
contestant is responsible for proper operation of the radio equipment.
4 The contest
4.1 Structure
Each fight consists of at least two and at
most seven pilots that fly against each other. When all pilots have flown
exactly one fight, this is called a round.
The next round, flight-lists are changed to make it possible for as many pilots
as possible to meet each other in different fights. The number of rounds flown
at a contest is decided by the arranging group, and must be told in the contest-invitation.
The number of rounds is recommended to be 3. A contest also has a final which is flown after the rounds In
the final, the seven pilots with the highest scores meet. The pilot who has
most points after the final wins the contest.
4.2 Fights
A fight is
divided into three parts: The preparation,
readiness and flight part.
4.2.1 The preparation part
The length
of the preparation part may be set by the arranging group, but is recommended
to be 7 minutes at smaller contests. It is marked by the main judge blowing
three signals in his whistle and calling out ”Seven minutes to readiness”.
During the preparation-part test flights may be performed. 30 seconds before
the preparation-part ends the main judge blows two signals in his whistle and
calls out ”30 seconds to readiness”.
4.2.2 The readiness part
Readiness
follows immediately after the preparation part, and is marked by the main judge
calling out ”Readiness”. During readiness all pilots and helpers shall be
behind the readiness line. Exceptions will be made in the case of revolution
measurements (resp.3.4) All equipment
must remain in the start pits, and engines may not be running. Readiness may
vary in length, upon the main judges decision.
4.2.3 The flight part
The flight
part starts when the main judge blows one long signal in his whistle. Pilots
and helpers may now run to their A/C, and get them airborne. The flight-part
ends when the main judge blows one long signal in his whistle. The pilots may
now fly freely in front of the safety line, and land at their own discretion.
As soon as all A/C has landed, the next preparation part may start.
4.3 Helpers
Every
contestant may have a helper. Only one helper is
allowed to stick with the pilots line during the fight.
4.4 Take off
Take offs
are only allowed in the area between the pilot line and the safety line.
4.5 Flight time points
One point
per three seconds airborne, is given. Maximum flight-time is seven minutes.
4.6 Restarts
An
unlimited number of restarts are allowed during a fight. When a pilot attempts
to fetch his plane from the landing zone during a heat he must get a permission
from the main judge. The main judge then gives an alarm and ensures that all
the pilots are aware of the situation. A restart must be made from the same place
the first start was made. Restarts are only allowed if the model ends up in the
landing zone, after landing. Restarts shall be conducted solely between the
start pit allocated to the individual pilot and the safety line.
4.7 Change of A/C
The same A/C
must be used throughout one fight. A new A/C may be used the next fight. The
model is defined as main parts of fuselage and wing.
4.8 Crossing of lines
A crossing
is made either the A/C is airborne or is moving on the ground. When airborne
the A/C must be clearly over the line. On the ground, the engine counts. If a
model has several engines, any engine crossing the line counts.
4.9 Safety line crossing
The first
time a pilot crosses the safety line with a model during a contest, the pilot
receives a minus point penalty. The second time a pilot crosses the safety line
with a model, the pilot is immediately disqualified from the contest, and
ordered to land immediately if airborne.
4.10 Lost streamer
It
is the contestants responsibility to get airborne with a streamer of
appropriate and full stretched length attached to his A/C. After landing,
missing or entangled streamer counts as lost (no +50p given), except if the
streamer was lost during landing, which must be proved by finding the missing
streamer. To gain the intact streamer bonus, the model and streamer must have
been airborne during the fight at least 10 seconds.
4.11 Streamer cut
A contestant that cuts streamer off an enemy
A/C in the air, gains +100p. If having an enemy streamer stuck to the model,
the following rules apply:
A cut made to a stuck streamer, counts as a cut on enemy streamer, and the
contestant making the cut gains +100p. If having a stuck streamer cut by an opponent,
the contestant does not lose his streamer-points. Only
cuts made to the streamer actually attached to the contestant’s model count. If
during one flyby cuts are made to several streamers (own and stuck) or several
cuts are made to the same streamer, this only counts as one cut made to enemy
streamer.
If a cut comes along
with a collision more or less at the same time (during one fly by), only the
cut counts.
4.12
Collision
If two or
more A/C have been apparently involved into a midair collision, a clear
proceeding is applied:
The contestant, whose A/C remains flying after a midair collision may decide to
continue flying to gain further flight points.
No kill points nor consolation points will be given. Flight time shall be
stopped when the fuselage of the A/C hits the ground.
4.13 Non-engagement rule
If
a pilot stays away from combat for more than 30 seconds, he should be warned by
the main judge. If the pilot still after this stays away from combat for an
additional 30 seconds after the warning, the pilot should receive a
non-engagement penalty of
-50p. A pilot who after the first warning tells the main judge he has technical
problems should immediately try to land his model, in a location and manner
safe for the contestants and the audience.
4.14 Tie
If
the final points are equal for two pilots, the one with highest points in the
final wins. If it is still equal, the pilot with the highest points from one
single fight (except from the final) in the contest wins.
4.15 Frequencies
Contestants
must be able to change between at least two frequencies. When a frequency
collision occurs in the final, the contestant with the lowest total score shall
change frequency. This change must be given extra time, so that the preparation
part of the final does not start until the change is done. It is the
contestants responsibility to avoid frequency-collisions at changes from the
given frequency.
4.16 Complaints
If
the weather or other conditions gets bad at a contest or as soon as a
participating pilot complains about the weather or other conditions to the
arranging group, the arranging group shall take a ballot among the pilots to
decide if the contest should be postponed, or cancelled and how the results
from the contest should be decided.
4.17 Protest
Any
contestant can make a protest against judges decisions. Protests shall always
be decided by taking a ballot among the contestants. This should be done as
soon as possible. A protest charge should be taken. If the protest is
sustained, the protest charge is returned.
5 Judges
5.1 Main judge
The
main judge is responsible for the
overall timing of the contest. He is also responsible for keeping contestants
behind the safety line when A/C are airborne.
Cheating resp. the
attempt to cheat shall be avenged with disqualifying the contestant. The main
judges decision shall be based on a pilots voting.
5.2 Safety judge
The
safety judge is responsible for the
overall safety of the contest. This judge has higher authority than the main
judge, when it comes to safety. The safety judge should warn for safety hazards
during a fight. He shall position himself in such a kind that he is able to
spot safety line crossings clearly. He is also responsible of that there are no
people not wearing hard hats outside of any safety net zone(s) or closer to the
safety line than 60 meters.
5.3 Pilot judge
The
pilot judge is obliged to note points for the pilot on a
scoreboard, and keep record of the pilots flight-time. Furthermore he or she is
responsible to register safety line crossing together with the safety judge,
non engagement and collision and to check the pilot’s streamer after the fight
as well. The pilot judge shall check the A/C before and
immediately after the heat regarding streamers or parts of it sticking to the
A/C. This shall take place in accordance with the pilot, confirmed by a
signature on the pilot´s card. If situation remains obscure after landing, the
main judge has to draw a decision immediately.
6 Points
The
following system of points apply. Note that no decimal points are given.
6.1 Minus/plus points
Crossing
safety line (applies all day) -200
Non-engagement -50
Own streamer uncut during fight +50
Cutting streamer off enemy A/C +100
Flight-time, per 3 seconds +1